[RFC RESEND 0/3] vp9 v4l2 stateless uapi
hverkuil at xs4all.nl
Fri Apr 30 08:12:32 UTC 2021
On 29/04/2021 21:38, Nicolas Dufresne wrote:
> Le jeudi 29 avril 2021 à 11:23 +0200, Hans Verkuil a écrit :
>> On 27/04/2021 01:34, Ezequiel Garcia wrote:
>>> On Mon, 26 Apr 2021 at 14:38, Nicolas Dufresne <nicolas at ndufresne.ca> wrote:
>>>> Le lundi 26 avril 2021 à 09:38 +0200, Hans Verkuil a écrit :
>>>>> Hi Andrzej,
>>>>> Thank you for working on this!
>>>>> On 21/04/2021 12:00, Andrzej Pietrasiewicz wrote:
>>>>>> Dear All,
>>>>>> This is an RFC on stateless uapi for vp9 decoding with v4l2. This work is based on https://lkml.org/lkml/2020/11/2/1043, but has been substantially reworked. The important change is that the v4l2 control used to pass boolean decoder probabilities has been made unidirectional, and is now called V4L2_CID_STATELESS_VP9_COMPRESSED_HDR_PROBS.
>>>>>> In the previous proposal, to queue a frame the userspace must fully dequeue the previous one, which effectively results in a forced lockstep behavior and defeats vb2's capability to enqueue multiple buffers. Such a design was a consequence of backward probability updates being performed by the kernel driver (which has direct access to appropriate counter values) but forward probability updates being coupled with compressed header parsing performed by the userspace.
>>>>>> In vp9 the boolean decoder used to decode the bitstream needs certain parameters to work. Those are probabilities, which change with each frame. After each frame is decoded it is known how many times a given symbol occured in the frame, so the probabilities can be adapted. This process is known as backward probabilities update. A next frame header can also contain information which modifies probabilities resulting from backward update. The said modification is called forward probabilities update. The data for backward update is generated by the decoder hardware, while the data for forward update is prepared by reading the compressed frame header. The natural place to parse something is userspace, while the natural place to access hardware-provided counters is the kernel. Such responsibilties assignment was used in the original work.
>>>>>> To overcome the lockstep, we moved forward probability updates to the kernel, while leaving parsing them in userspace. This way the v4l2 control which is used to pass the probs becomes unidirectional (user->kernel) and the userspace can keep parsing and enqueueing succeeding frames.
>>>>>> If a particular driver parses the compressed header and does backward probability updates on its own then V4L2_CID_STATELESS_VP9_COMPRESSED_HDR_PROBS does not need to be used.
>>>>>> This series adds vp9 uapi in proper locations, which means it is a proper, "official" uapi, as opposed to staging uapi which was proposed in the above mentioned lkml thread.
>>>>> Why? I rather liked the way that the other codec APIs started life in a private header
>>>>> (like include/media/vp8-ctrls.h) and were given time to mature before moving them to
>>>>> the uAPI. Is there a reason why you think that VP9 doesn't need that?
>>>> I'll be honest, I accepted early code into GStreamer for H264, and it ended up
>>>> in a nightmare for the users. We now have a released GStreamer that supports
>>>> kernel API up to 5.9, a blackwhole at 5.10 and finally master catched up and can
>>>> support 5.11+. It is so complicated for packagers to understand what is going
>>>> on, that they endup wasting a lot of their time for a single feature in their
>>>> OS. Same breakage is happening for VP8 in 5.13, even though VP8 has been working
>>>> great all this time. I will for sure for now on ignore any contribution that
>>>> depends on staged uAPI.
>>>> As for FFMPEG, even though now H264 API is table, the maintainers just simply
>>>> ignore the patches as they have been bitten by the reviewing stuff based on
>>>> unstable APIs and downstream work.
>>>> I believe the staged uAPI has been used wrongly in the past. Stuff has been
>>>> staged quicky right before associated project budget for it was exhausted, so it
>>>> was in the end a way to look good, and someone else had to pick it up and finish
>>>> it. Going straight for final API put more pressure on making good research from
>>>> the start, doing more in-depth reviews and avoiding delaying for multiple years
>>>> the support. I believe the staging API are confusing even for the Linux
>>>> projects. Going straight to stable here is a commitment to finish this work and
>>>> doing it correctly.
>>>> This specially make sense for VP9, which is a very Open CODEC and were all HW
>>>> implementation are Google/Hantro derivatives. Also, unlike when this work all
>>>> started, we do have multiple HW we can look at to validate the API, with more
>>>> then enough in-depth information to make the right decisions.
>>> Although I can understand how, from the kernel point of view, it's
>>> tempting to merge
>>> the uAPI as staging first and then de-stage it, I have to say that I
>>> agree fully with
>>> Nicolas, the experience wasn't really good for the userspace.
>> It was a completely new API and it took quite a long time to really understand
>> what was needed and how to get it right. Not to mention implement it for
>> different platforms. Both H264 and MPEG-2 saw major changes. VP8 was the exception,
>> so it might well be that VP9 is equally good at the first attempt.
>>> I really hope we can do better than this for at least VP9. So, let's make sure
>>> the hardware decoders that are currently available (Rockchip,
>>> Verisilicon, Mediatek)
>>> are covered, as well as any future features (dynamic frame resize).
>> Sure, if we can have this supported on several platforms and it is well reviewed,
>> then I am not opposed to merging it as a public API without going through
>> staging. We have build up a lot of experience by now.
>>> A well-thought, honest effort for a sane uAPI is IMO the right way,
>>> and if we find out
>>> something is missing (which may happen, as we are all humans), we can still
>>> introduce another API control (V4L2_CID_STATELESS_VP9_V2) and use it
>>> to supersede the current API. If I understand correctly, this should work,
>>> and allow backward compatibility without issues.
>> Yes, but it is something we'd like to avoid. You need to have sufficient
>> confidence that the uAPI has been well tested and is in good shape. If you
>> have that, then great, we can merge it without going through staging.
>> In particular, if 1) we support at least two HW platforms, and 2) testing
>> with test suites (I assume those are available for VP9) passed on those
>> platforms, then I'd be happy to merge.
>> Regarding the 'userspace mess': why did support for staging APIs end up
>> in released gstreamer/ffmpeg implementations at all? What did you expect
>> would happen? Released versions of those applications should only support
>> public APIs, not staging APIs. Unless perhaps if you explicitly enable it
>> with some test config option that is by default off. And once a codec API
>> becomes public, rip out the old code.
>> I don't use gstreamer/ffmpeg myself, so I hadn't noticed. I thought people
>> were testing using test branches of those apps. It's staging for a reason,
>> you are completely on your own if you use it.
> It's the exact same reason Kernel folks stage stuff and releases kernel with
> staged driver (and now APIs). There is no more to add, if you do it in the
> kernel, and can't handle having side kernel branches due to complexity when
> comes to exchange, collaborate and test, it's identical for GStreamer.
> The support was landed in GStreamer own staging area, called gst-plugins-bad
> (from the movie the bad the good and the ugly). But GStreamer release cycle is
> way slower then kernel release cycle, and that's what created a lot of headache
> to the integrators, which in fact have no other choice then using this staging
Ah, OK, I wasn't aware of that. If as an integrator you choose to take gstreamer
'bad' code AND bad kernel staging code, then you also accept the additional work.
I would strongly recommend dropping the gstreamer code for the old staging codec
APIs as soon as possible.
> p.s. nothing of that is merged in ffmpeg, upstream ffmpeg in fact seems to be
> ignoring the patches (even the latest one based on stable API).
I would refrain from attempting to merge ffmpeg patches based on staging APIs.
You are in control of gstreamer, so you know what it happening. With ffmpeg that's
not the case, so let's not confuse them with staging APIs.
>> I wonder if I should make a patch that issues some really serious messages
>> in the kernel log if someone attempts to use these staging APIs.
> We could of course, I think users (the developers/integrator) are well aware,
> but they have no other choices but to deal with it. What I think I would rather
> prefer would be to version the specific staging API, so we can explicitly assert
> that we have a matching kernel in staging enabled builds of userspace
> application. (In our meaculpa, we added kernel version check now, that was our
> mistake, but as kernel stuff get backported all the time, this check can be
> quite in the way).
> Consider that H264 breakage in 3 consecutive Linux kernel was the most agressive
> usage of stating uAPI we have come across so far. 3 Linux kernel is a relatively
> short delay, so one may wonder if we should not have just skipped some middle
> breakage and aimed at public API sooner.
This API was very atypical. Most staging APIs (such as the Request API) see very
little or any changes in my experience. But the stateless codec APIs required
a steep learning curve from all involved in this and our understanding of the
requirements kept changing as we learned more. It's the first time in the 18
years or so that I've been involved in the media subsystem that this happened.
> I think the other thing that bugs me, is that when the staging is final, even if
> you made no changes, moving from staging to public cause an API break. If that
> break could be removed, it would also be easier. In GStreamer as an example, we
> have some staging libs in -bad, but the day we move the libs to -base (our
> stable), there will be nothing else needed but to rebuild to fix the linking
> (and there is not linking with the linux kernel). Or perhaps that how the
> transition should have gone and we just didn't do that properly ?
Both H264 and the upcoming MPEG2 move to mainline saw substantial API changes.
Only VP8 (and FWHT for what little that's worth) had no actual changes. And
we know HEVC will have substantial changes as well before it is ready to be
merged (e.g. dynamic array control support).
This API break (renumbering the control IDs etc) was done intentionally: the
staging API was really just that IMHO: alpha quality, unsuitable for production
code, and still evolving. Forcing these changes ensured a clean break with the
staging API and any code that uses the new uAPI doesn't have to care about older
versions floating around, there is no confusion possible.
Again, very atypical, not something that you would normally want to do.
>> Of course, ideally you would have a perfect API from the beginning, but that
>> wasn't an option here, and keeping everything out of the kernel entirely until
>> we're happy with the uAPI would be almost impossible to maintain.
> I understand, arguably I'm simply looking for avoiding what may or may not be an
> abuse of the staging area. Which is to use it as a shortcut into being
> "mainline" and bragging in the social media with hope someone will pay to finish
> the work. While the staging should be used when multiple unrelated individual
> and companies need to collaborate into a specific component, with a engagement
> to do so (can be weak engagement, but there must be something).
It's kind of out of my scope as maintainer since my responsibility is to ensure
good (or at least as good as we can manage) APIs and this seemed the best (or
least bad) way to go: it's at least in the kernel tree so maintenance and
collaboration was easier, but not part of the public API so changes (which we
knew from the start would be substantial) remained possible.
If we kept this out of the kernel entirely, I'm convinced that this would have
fizzled out since it would have been much harder to maintain and collaborate.
Not to mention that you would get huge patch series since it would have to
include everything that was out-of-tree.
So I still think this was the best approach, warts and all.
Regarding the 'bragging' on social media: well, it worked, didn't it? It kickstarted
all this work. Perhaps less through actual funding (I can't tell, I'm not involved
in that of course) and more through people spending their spare time on this, the
end result is that we now have solid APIs for these HW codecs.
One other thing that I wanted to mention: the collaboration between so many
different developers and companies has been amazing. These are complex pieces
of hardware, so to see it all come together has been one of the highlights in
my career as kernel developer/maintainer.
Thank you all for contributing!
> Let's at least start VP9 as final, we have more experience, more HW to look at,
> and to help even further, most of the HW is derived from Hantro (Google) design,
> as that design was given for free to interested HW vendors.
I agree with this. I'm happy to merge this directly as a uAPI provided it is
implemented in at least two drivers. We have sufficient experience now to avoid
the staging step.
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