[PATCH 13/14] staging: android: ion: Do not sync CPU cache on map/unmap

Andrew F. Davis afd at ti.com
Tue Jan 15 18:40:16 UTC 2019


On 1/15/19 12:38 PM, Andrew F. Davis wrote:
> On 1/15/19 11:45 AM, Liam Mark wrote:
>> On Tue, 15 Jan 2019, Andrew F. Davis wrote:
>>
>>> On 1/14/19 11:13 AM, Liam Mark wrote:
>>>> On Fri, 11 Jan 2019, Andrew F. Davis wrote:
>>>>
>>>>> Buffers may not be mapped from the CPU so skip cache maintenance here.
>>>>> Accesses from the CPU to a cached heap should be bracketed with
>>>>> {begin,end}_cpu_access calls so maintenance should not be needed anyway.
>>>>>
>>>>> Signed-off-by: Andrew F. Davis <afd at ti.com>
>>>>> ---
>>>>>  drivers/staging/android/ion/ion.c | 7 ++++---
>>>>>  1 file changed, 4 insertions(+), 3 deletions(-)
>>>>>
>>>>> diff --git a/drivers/staging/android/ion/ion.c b/drivers/staging/android/ion/ion.c
>>>>> index 14e48f6eb734..09cb5a8e2b09 100644
>>>>> --- a/drivers/staging/android/ion/ion.c
>>>>> +++ b/drivers/staging/android/ion/ion.c
>>>>> @@ -261,8 +261,8 @@ static struct sg_table *ion_map_dma_buf(struct dma_buf_attachment *attachment,
>>>>>  
>>>>>  	table = a->table;
>>>>>  
>>>>> -	if (!dma_map_sg(attachment->dev, table->sgl, table->nents,
>>>>> -			direction))
>>>>> +	if (!dma_map_sg_attrs(attachment->dev, table->sgl, table->nents,
>>>>> +			      direction, DMA_ATTR_SKIP_CPU_SYNC))
>>>>
>>>> Unfortunately I don't think you can do this for a couple reasons.
>>>> You can't rely on {begin,end}_cpu_access calls to do cache maintenance.
>>>> If the calls to {begin,end}_cpu_access were made before the call to 
>>>> dma_buf_attach then there won't have been a device attached so the calls 
>>>> to {begin,end}_cpu_access won't have done any cache maintenance.
>>>>
>>>
>>> That should be okay though, if you have no attachments (or all
>>> attachments are IO-coherent) then there is no need for cache
>>> maintenance. Unless you mean a sequence where a non-io-coherent device
>>> is attached later after data has already been written. Does that
>>> sequence need supporting? 
>>
>> Yes, but also I think there are cases where CPU access can happen before 
>> in Android, but I will focus on later for now.
>>
>>> DMA-BUF doesn't have to allocate the backing
>>> memory until map_dma_buf() time, and that should only happen after all
>>> the devices have attached so it can know where to put the buffer. So we
>>> shouldn't expect any CPU access to buffers before all the devices are
>>> attached and mapped, right?
>>>
>>
>> Here is an example where CPU access can happen later in Android.
>>
>> Camera device records video -> software post processing -> video device 
>> (who does compression of raw data) and writes to a file
>>
>> In this example assume the buffer is cached and the devices are not 
>> IO-coherent (quite common).
>>
> 
> This is the start of the problem, having cached mappings of memory that
> is also being accessed non-coherently is going to cause issues one way
> or another. On top of the speculative cache fills that have to be
> constantly fought back against with CMOs like below; some coherent
> interconnects behave badly when you mix coherent and non-coherent access
> (snoop filters get messed up).
> 
> The solution is to either always have the addresses marked non-coherent
> (like device memory, no-map carveouts), or if you really want to use
> regular system memory allocated at runtime, then all cached mappings of
> it need to be dropped, even the kernel logical address (area as painful
> as that would be).
> 
>> ION buffer is allocated.
>>
>> //Camera device records video
>> dma_buf_attach
>> dma_map_attachment (buffer needs to be cleaned)
> 
> Why does the buffer need to be cleaned here? I just got through reading
> the thread linked by Laura in the other reply. I do like +Brian's

Actually +Brian this time :)

> suggestion of tracking if the buffer has had CPU access since the last
> time and only flushing the cache if it has. As unmapped heaps never get
> CPU mapped this would never be the case for unmapped heaps, it solves my
> problem.
> 
>> [camera device writes to buffer]
>> dma_buf_unmap_attachment (buffer needs to be invalidated)
> 
> It doesn't know there will be any further CPU access, it could get freed
> after this for all we know, the invalidate can be saved until the CPU
> requests access again.
> 
>> dma_buf_detach  (device cannot stay attached because it is being sent down 
>> the pipeline and Camera doesn't know the end of the use case)
>>
> 
> This seems like a broken use-case, I understand the desire to keep
> everything as modular as possible and separate the steps, but at this
> point no one owns this buffers backing memory, not the CPU or any
> device. I would go as far as to say DMA-BUF should be free now to
> de-allocate the backing storage if it wants, that way it could get ready
> for the next attachment, which may change the required backing memory
> completely.
> 
> All devices should attach before the first mapping, and only let go
> after the task is complete, otherwise this buffers data needs copied off
> to a different location or the CPU needs to take ownership in-between.
> 
>> //buffer is send down the pipeline
>>
>> // Usersapce software post processing occurs
>> mmap buffer
> 
> Perhaps the invalidate should happen here in mmap.
> 
>> DMA_BUF_IOCTL_SYNC IOCT with flags DMA_BUF_SYNC_START // No CMO since no 
>> devices attached to buffer
> 
> And that should be okay, mmap does the sync, and if no devices are
> attached nothing could have changed the underlying memory in the
> mean-time, DMA_BUF_SYNC_START can safely be a no-op as they are.
> 
>> [CPU reads/writes to the buffer]
>> DMA_BUF_IOCTL_SYNC IOCTL with flags DMA_BUF_SYNC_END // No CMO since no 
>> devices attached to buffer
>> munmap buffer
>>
>> //buffer is send down the pipeline
>> // Buffer is send to video device (who does compression of raw data) and 
>> writes to a file
>> dma_buf_attach
>> dma_map_attachment (buffer needs to be cleaned)
>> [video device writes to buffer]
>> dma_buf_unmap_attachment 
>> dma_buf_detach  (device cannot stay attached because it is being sent down 
>> the pipeline and Video doesn't know the end of the use case)
>>
>>
>>
>>>> Also ION no longer provides DMA ready memory, so if you are not doing CPU 
>>>> access then there is no requirement (that I am aware of) for you to call 
>>>> {begin,end}_cpu_access before passing the buffer to the device and if this 
>>>> buffer is cached and your device is not IO-coherent then the cache maintenance
>>>> in ion_map_dma_buf and ion_unmap_dma_buf is required.
>>>>
>>>
>>> If I am not doing any CPU access then why do I need CPU cache
>>> maintenance on the buffer?
>>>
>>
>> Because ION no longer provides DMA ready memory.
>> Take the above example.
>>
>> ION allocates memory from buddy allocator and requests zeroing.
>> Zeros are written to the cache.
>>
>> You pass the buffer to the camera device which is not IO-coherent.
>> The camera devices writes directly to the buffer in DDR.
>> Since you didn't clean the buffer a dirty cache line (one of the zeros) is 
>> evicted from the cache, this zero overwrites data the camera device has 
>> written which corrupts your data.
>>
> 
> The zeroing *is* a CPU access, therefor it should handle the needed CMO
> for CPU access at the time of zeroing.
> 
> Andrew
> 
>> Liam
>>
>> Qualcomm Innovation Center, Inc. is a member of Code Aurora Forum,
>> a Linux Foundation Collaborative Project
>>


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