[Outreachy kernel] [RESEND PATCH 2/2] staging: vboxvideo: Use unsigned int instead bool

Sasha Levin sashal at kernel.org
Fri Oct 26 20:42:25 UTC 2018


On Fri, Oct 26, 2018 at 04:04:45PM -0300, Shayenne da Luz Moura wrote:
>This change was suggested by checkpath.pl. Use unsigned int with bitfield
>allocate only one bit to the boolean variable.
>
>CHECK: Avoid using bool structure members because of possible alignment
>issues
>
>Signed-off-by: Shayenne da Luz Moura <shayenneluzmoura at gmail.com>
>---
> drivers/staging/vboxvideo/vbox_drv.h        | 14 +++++++-------
> drivers/staging/vboxvideo/vboxvideo_guest.h |  2 +-
> 2 files changed, 8 insertions(+), 8 deletions(-)
>
>diff --git a/drivers/staging/vboxvideo/vbox_drv.h b/drivers/staging/vboxvideo/vbox_drv.h
>index 594f84272957..7d3e329a6b1c 100644
>--- a/drivers/staging/vboxvideo/vbox_drv.h
>+++ b/drivers/staging/vboxvideo/vbox_drv.h
>@@ -81,7 +81,7 @@ struct vbox_private {
> 	u8 __iomem *vbva_buffers;
> 	struct gen_pool *guest_pool;
> 	struct vbva_buf_ctx *vbva_info;
>-	bool any_pitch;
>+	unsigned int any_pitch:1;
> 	u32 num_crtcs;
> 	/** Amount of available VRAM, including space used for buffers. */
> 	u32 full_vram_size;

Using bitfields for booleans in these cases is less efficient than just
using "regular" booleans for two reasons:

1. It will use the same amount of space. Due to alignment requirements,
the compiler can't squeeze in anything into the 7 bits that are now
"free". Each member, unless it's another bitfield, must start at a whole
byte.

2. This is actually less efficient (slower) for the compiler to work
with. The smallest granularity we have to access memory is 1 byte; we
can't set individual bits directly in memory. For the original code, the
assembly for 'vbox_private.any_pitch = true' would look something like
this:

	movl   $0x1,-0x10(%rsp)

As you can see, the compiler can directly write into the variable.
However, when we switch to using bitfields, the compiler must preserve
the original value of the other 7 bits, so it must first read them from
memory, manipulate the value and write it back. The assembly would
look something like this:

	movzbl -0x10(%rsp),%eax
	or     $0x1,%eax
	mov    %al,-0x10(%rsp)

Which is less efficient than what was previously happening.

--
Thanks,
Sasha


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