[PATCH 4/5] staging: fsl-dpaa2/eth: Change RX buffer alignment

Bogdan Purcareata bogdan.purcareata at nxp.com
Mon Oct 30 09:16:33 UTC 2017


> -----Original Message-----
> From: Dan Carpenter [mailto:dan.carpenter at oracle.com]
> Sent: Monday, October 30, 2017 10:56 AM
> To: Bogdan Purcareata <bogdan.purcareata at nxp.com>
> Cc: devel at driverdev.osuosl.org; gregkh at linuxfoundation.org; linux-
> kernel at vger.kernel.org
> Subject: Re: [PATCH 4/5] staging: fsl-dpaa2/eth: Change RX buffer alignment
> 
> On Fri, Oct 27, 2017 at 02:44:37PM +0000, Bogdan Purcareata wrote:
> > > -----Original Message-----
> > > From: Dan Carpenter [mailto:dan.carpenter at oracle.com]
> > > Sent: Friday, October 27, 2017 5:30 PM
> > > To: Bogdan Purcareata <bogdan.purcareata at nxp.com>
> > > Cc: Ruxandra Ioana Radulescu <ruxandra.radulescu at nxp.com>;
> > > gregkh at linuxfoundation.org; linux-kernel at vger.kernel.org;
> > > devel at driverdev.osuosl.org
> > > Subject: Re: [PATCH 4/5] staging: fsl-dpaa2/eth: Change RX buffer alignment
> > >
> > > On Fri, Oct 27, 2017 at 02:11:35PM +0000, Bogdan Purcareata wrote:
> > > > @@ -93,10 +100,10 @@
> > > >   * buffers large enough to allow building an skb around them and also
> > > account
> > > >   * for alignment restrictions
> > > >   */
> > > > -#define DPAA2_ETH_BUF_RAW_SIZE \
> > > > +#define DPAA2_ETH_BUF_RAW_SIZE(priv) \
> > > >  	(DPAA2_ETH_RX_BUF_SIZE + \
> > > >  	SKB_DATA_ALIGN(sizeof(struct skb_shared_info)) + \
> > > > -	DPAA2_ETH_RX_BUF_ALIGN)
> > > > +	(priv)->rx_buf_align)
> > > >
> > >
> > > Not related to this patch, but this macro is ugly.  It would be better
> > > as function.
> >
> > Okay, will change the macros to inline functions in v2, where applicable.
> >
> 
> You didn't need to do that, because I said it was "not related to this
> change".  I try not to make people redo paches for stuff like this.  But
> thanks, it looks nicer now.

I agree with you, it does look better with inline functions. I know the change
wasn't absolutely necessary, but the code is easier on the eyes in v2, so I
thought it was good enough reason to go for it.

Thanks for the feedback! :)
Bogdan P.


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