[PATCH] staging: lustre: Replaces 'uint32_t' with '__u32' and 'uint64_t' with '__u64'.

Roman Storozhenko romeusmeister at gmail.com
Thu Nov 9 10:57:13 UTC 2017


On Thu, Nov 9, 2017 at 1:06 PM, Dilger, Andreas
<andreas.dilger at intel.com> wrote:
> On Nov 3, 2017, at 06:36, Roman Storozhenko <romeusmeister at gmail.com> wrote:
>>
>> On Fri, Nov 03, 2017 at 12:46:18PM +0100, Greg Kroah-Hartman wrote:
>>> On Sun, Oct 29, 2017 at 08:58:39PM +0300, Roman Storozhenko wrote:
>>>> There are two reasons for that:
>>>> 1) As Linus Torvalds said we should use kernel types:
>>>> http://lkml.iu.edu/hypermail//linux/kernel/1506.0/00160.html
>>>>
>>>> 2) There are only few places in the lustre codebase that use such types.
>>>> In the most cases it uses '__u32' and '__u64'.
>>>
>>>> drivers/staging/lustre/lustre/include/lustre_sec.h |  4 ++--
>>>> drivers/staging/lustre/lustre/llite/vvp_dev.c      |  2 +-
>>>> drivers/staging/lustre/lustre/lov/lov_internal.h   | 12 ++++++------
>>>> drivers/staging/lustre/lustre/osc/osc_internal.h   |  6 +++---
>>>> 4 files changed, 12 insertions(+), 12 deletions(-)
>>>
>>> The __ types are only needed for when you cross the user/kernel boundry.
>>> Otherwise just use the "normal" types of u32 and u64.
>>>
>>> Do the changes you made here all cross that boundry?  If not, please fix
>>> this up.
>>
>> Thanks, Greg.
>>
>> I have checked lustre repository and it seems that changed ".h" files aren't used in client code. But I realise that I could be mistaken. That why I want to ask lustre guys: am I right?
>
> Sorry for not getting back to you sooner, I was traveling.
>
> I'm not sure what you mean by the .h files aren't used in client code?
> I checked all of the headers, and all of the structures that were changed,
> and they all looked to be in use.

Thanks, Andreas. But let me clarify: did you mean that those
structures are being used in userspace code and this patch could be
accepted?
Or those structures are being used only in the kernel code and I
should change it according to Greg's remark?

Kind regards,
Roman

>
> Cheers, Andreas
> --
> Andreas Dilger
> Lustre Principal Architect
> Intel Corporation
>
>
>
>
>
>
>



-- 
Kind regards,
Roman


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